Game Development Projects
Here are some of the games that I have developed and/or designed throughout my university studies. Scroll or click the titles to expand ...
grog_guzzlers {
Boardgame, Teamwork, Design, Playtesting, Prototyping
Kevin Li, David Li, Whale Liu
Grog Guzzlers is a pirate-themed Euro game that adapts "capture-the-flag" into a physical boardgame. The game priorities quick and simple gameplay loops and features deceptively deep strategic elements.
This game is the fruition of a group university project that involved a full design process with prototyping, playtesting and many iterations. Below you can find a sell sheet with more information on the game.
Sell Sheet

shadow_dimension {
Java, BAGEL, Object-Oriented, GoF Patterns
Shadow Dimension is a 2-level, top-down dungeon crawler that is inspired by Stranger Things. While the game design itself was given via specifications, the game was developed from the ground up using BAGEL in Java.
This univeristy project demonstrates the application of object-orient programming and Gang of Four software patterns.
GitHub Repo

pacman_in_the_torusverse {
Java, Waterfall, Software Models, GRASP, GoF Patterns
Pacman in the Torusverse is a redesign of Pac-Man that includes new types of monsters, portals, powerups, a level editor, and an AI auto-player.
This group university project followed a waterfall methodology with analysis, modeling, implementation, and testing phases.
GitHub Repo